Abraxas Essarae

Abraxas was born to Cygnus and Zagreus Maloux, two infamously evil warlocks. Both of the two worked closely with Hem, a third evil warlock, who's true name has been removed from the common tongue. Prior to their capture and imprisonment, Cygnus made a pact with Cassius Morrigan, a savage werewolf, giving Abraxas to him to raise as his own. As such, Abraxas is entirely unregistered within the Grand Council, and thus, legally does not exist. The pact that Cygnus made with Morrigan stated that Morrigan could conduct and perform dark magic experiments and rituals on Abraxas, as long as they were not killed in doing so; once Abraxas was of age, they would be returned to the Maloux's. He was to turn Abraxas into a dark sorceror of a caliber most heinous. However, and luckily so, this plan could never come to fruition as when Abraxas was 10, they and a group of fellow werewolves in Morrigan's "care" were rescued and and relocated to the Essarae Home.

Further more, they are a hemowulf, which is the ritualistic tainting of a lycanthrope- a creature of Morrigan's own creation. They were rescued from Cassius Morrigan's army of feral were-children when they was 10.

Wandless Magic
Both Verbal and Nonverbal, as well as both instantaneous and ritualistic.

Mastery of the Arcane
Abraxas has an understanding of the working of the arcane unlike any others of their age. While most students of the arcane study spells from a memorizational perspective, memorizing the incantations, wand movements, and steps, Abraxas studies the spells effects and then can curate the desired effects using their own will. In their own words, they "just feel the spell. After I know what's supposed to happen, I just... feel it. I can't describe it." They further describe it as playing a "harp made from a running river".

Magical Creatures
Abraxas has a natural affinity towards magical- and nonmagical -creatures, and frequently spends their time with animals, regardless of their hazards. This is likely due to their feral background, having been raised entirely in the forests and wooden areas of Europe. Of the magical creatures that Abraxas has befriended, some of the most remarkable include a chimera named Dagaz, a dragon named Erix, and a giant spider named Xanthe. Their familiar is a bat named Treacle, however Dagaz and Erix have been known to follow them off the island and on various occasions have been their ride off of the island.

Arachne-speech
Abraxas can speak to and understand arachnids.

Shapeshifting
Abraxas has limited shapeshifting abilities, stemming from their lycanthropy.

Perseverance
Abraxas is able to withstand and endure negative spell effects for long periods of time. Pain seems to effect them differently, as they can endure great amounts of it for a seemingly indefinite length of time while maintaining their mind. As well, their concentration on a spell can not easily be interrupted and they can cast spells that cause physical harm with little to no qualms.

Appearance
Abraxas is short and thin, with pale skin that is heavily scarred. They have curly black shoulder-length hair.

Notable Scars
Abraxas is covered with a multitude of scars, however a few stand out against the sea of lacerations.

Their left shoulder holds their Mark of Fenrir, the ritualistic scarification performed around their Bite. The Mark is distinctive of Cassius Morrigan's werewolf clan. It is an intricate runic inscription that spirals around the location of the wolf's Bite. They are modified continually throughout the wolf's life, runes being added akin to a badges of honor. It should be noted that Abraxas did not receive their Mark of Fenrir willingly, and they keep it covered at all times.

Their right shoulder holds a series of brandings- ten harsh, vertical lines, each one burned into their skin using a metal tool. Each line signifies a year of their life under Morrigan's "care". He used these to track and record Abraxas' age. They were rescued at the age of ten, hence why there are only ten tally marks, however, if they had not been rescued, Morrigan would have kept them until they were eighteen before returning them to their parents, as agreed in their bargain.

As well, on their right shoulder was, at one point, a branding of the word "Maloux", their family name. This was to ensure that Morrigan did not forget his bargain. However, Abraxas carved it off, and all that remains is a thick strip of scar tissue.

Their back holds the bargain itself, magically etched onto their skin. In fancy, swirling, magical letters, it reads: Keep it alive until it is eighteen.

Instill in it the values of bloodlust and savagery.

Return it to me as a powerful sorcerer.

Do whatever else you wish.

Wand
Abraxas has two wands. Their first wand was destroyed due to magical exertion, and their second wand is in near pristine condition- however, this is due to the fact that they hardly ever use it.

First wand: 14 inch, acacia wood, dragon scale core

Second wand: 16 inch, elderberry wood, will'o'wisp wing core

Familiar and Other Creatures
Abraxas' familiar is a bat named Treacle.

As well, Abraxas has befriended a chimera collectively named Dagaz, named after the rune-like marking on his chest. They address each head with a different name, the lion head being Radiance, the goat head being Dawn, the snake head being Lucent and the dragon head being Ignis. They also call him Rune, as a pet name of sorts.

They befriended Dagaz as a cub, finding him wounded and alone in the front yard of the Essarae estate, wrapped in a blanket and tucked in a basket. There was a note left in the basket, as well. They were found by a monster hunter who had killed his mother, without realizing that she had a cub. Guilt ridden, they had taken him home with hopes to care for him, however they were unqualified to do so. The hunter ended up injuring Dagaz, when he accidently swiped at the hunter with his claws. The hunter hit back, injuring Dagaz both physically and mentally. Guilt ridden once more, the hunter quickly searched for a sanctuary or reservation that they could relinquish Dagaz to, and was led to the Essarae home. Their information was misunderstood, of course, as the Essarae home is for humanoids, not creatures. Nonetheless, Abraxas found Dagaz, and took it upon themselves to care for and raise it. Dagaz is fiercely protective of Abraxas and, while he is not their pet by any means, he accompanies them in most of their travels.

Another magical creature that Abraxas has befriended is a giant spider named Xanthe. Abraxas befriended Xanthe when she was just a baby. After being cleared to venture onto the grounds, Abraxas spent very little time inside the house at all. They would spend great deals of time sitting in the trees just at the edge of the forest- deep enough so that they were hidden by the trees, but close enough to the house that they could see the other wards and staff in the yard. During this time, Abraxas discovered a spider that made it's home in the trees and began to visit it daily. Unbeknownst to Abraxas, this spider was not your typical garden tarantula, and was instead, a baby Arachenean Behemoth- a species of magical spider known for it's gargantuan size, humanoid intelligence, and ravenous bloodlust. However, as the spider grew- and grew...and grew...and grew -Abraxas continued to visit it, talking to it and feeding it bits of their meals. Slowly, they befriended it. This spider's name is Xanthe, and she is the current ruler of the Arachenean Behemoth clan located deep within the forest surrounding the Essarae estate. All of her children were raised to view Abraxas with near-reverence, and Abraxas is an honorary member of the Ethertwyn Behemoth clan, a feat that has never been recorded in magical history.

Erix, a Viridian Goldbone (Draco viridisaureus)

Health Status
Abraxas is a band Red, Purple, and Double Stripe.

Red band: Threat to others

Purple band: Threat to oneself

Double Stripe: Suicide risk

Abraxas is a deeply troubled individual and struggles with innumerable mental health problems, as could be understood from their history. They are horrified and guilt-ridden due their past actions.

They were instructed by Morrigan to, upon capture and removal from the lycancult, to destroy themselves in any way possible. This was, in their belief, to prevent the horrors that would outsiders would enact on them. However, it is now know that this was a method of secrecy, contingency, and, to put it plainly, a removal of loose ends. Morrigan did not want to risk any information about his whereabouts and actions to leak out. They never truly unlearned this.

Students at the school they attended, as well as fellow wards from the house, enjoy picking on Abraxas. They rarely react, which seems to only egg on their tormentors. When truly provoked, however, they seem to alternate between wanton bloodlust and horrified sorrow. It is nearly impossible to predict what reaction their tormentors will receive- and very rarely do they figure out before it is too late.